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Check Out a Multilayered 3D Skirt Rig Made With Maya & mGear

Hiroyuki Akasaki's rigging experiments never cease to amaze.

Let's begin the new week on a strong note by taking a look at a stunning new 3D rig produced by Hiroyuki Akasaki, an immensely talented 3D Character and Rigging Artist, who just recently shared a detailed guide on how to build a belt rig using Bifrost, Maya's visual programming environment for creating custom effects.

Staying on the topic of digital clothes, the artist showcased a complex rig set up for a multilayered skirt model, with the first video, attached above, depicting "controllers following the lower layers with mesh constraints" and the second "converging that area as a pose and applying bone dynamics". According to Hiroyuki, the setup was made using Maya and mGear, an open-source rigging and animation framework for Maya, with the help of the latter's "chain_IK_spline_variable_FK_01".

Previously, Hiroyuki also wowed us by unveiling a great natural skirt/curtain rig made with Bifrost:

And prior to that, the creator captivated thousands on Twitter by demonstrating an impressive setup for creating 3D meshes that dynamically react to other objects and sharing the node graph behind the project:

We highly encourage you to visit Hiroyuki Akasaki's Twitter page to check out more amazing projects. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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