Muhammad Kashif Ali, Senior Technical Animator at Hanger 13, presented a 5-part series of comprehensive tutorials covering his Advanced Horse IK Solution in Unreal Engine 5.
The artist walks the learners through the entire workflow, from concept to implementation, and demonstrates how he achieved a fully procedural, terrain-adaptive IK system for quadruped locomotion. The course will come in useful for artists working in the spheres of technical animation, motion matching, or procedural systems.
Before, Muhammad Kashif Ali showed his WIP quadruped motion matching system and shared a tutorial on creating a procedural spider animation, along with plenty of learning videos on his YouTube channel: