With Blender 4.2 LTS set to enter beta in less than a month, Blender's developer Jacques Lucke has taken to Twitter to share an extensive look at the new and improved Geometry Nodes that will be introduced with the upcoming update.
With a series of demos and screenshots, the developer showcased some of the novelties coming to Geometry Nodes, including, among others, improvements to the Realize Instances node, aimed at enhancing its flexibility, and the introduction of a new Axes to Rotation node, designed to simplify the creation of rotations using normal and tangent vectors:
Additionally, Jacques demonstrated the aligned sockets used by the Simulation zone, Repeat zone, and Bake node in Blender 4.2 LTS, the novel Matrix socket type, the ability for Node tools to now use the Mouse Position and Viewport Transform as inputs, and more. You can check out the full thread by visiting the developer's Twitter page and learn more about Geometry Nodes updates in version 4.2 here.
Previously, 3D Artist Cartesian Caramel also showcased Blender 4.2's capabilities by unveiling a series of experiments with its Ray Portal BSDF node, which transports entering rays to another location within the scene, essentially allowing one to render portals, create non-euclidean-style VFX, and set up lots of other production rendering tricks.
And prior to that, Digital Artist and Programmer Corey Corza offered a look at version 4.2's EEVEE-Next, comparing its lighting capabilities to the regular EEVEE and showing that the upgraded renderer allows for more realistic and lifelike lighting.
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