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Check Out This Blender Rig of an Auto-Ejection Mechanism

Ryan Lykos presented a detailed rig designed to handle a complex animation function.

2D/3D Artist Ryan Lykos showcased this impressive rig of an auto-ejection feature created with Blender, inspired by a recently released sequel to the legendary shooter, DOOM: The Dark Ages.

According to the artist, the rig of an auto-ejection mechanism is integrated as a secondary rig around the main one. This setup allows animators to combine automated ejection behavior with manual control.

The creator has showcased plenty of high-quality works inspired by DOOM: The Dark Ages and Titanfall 2:

As for Doom: The Dark Ages, its developers have previously shared insights into some of the game's weapons, sharing a closer look at their design and functionality.

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