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Check Out This Stunning Ocean Waves Simulation Made in Houdini

Yuki Ito unveils a new mesmerizing water simulation.

VFX Artist Yuki Ito continues to impress us with their outstanding water simulations, presenting a new mesmerizing setup created for practice. Having already tackled digital rivers, the artist to larger water bodies, demonstrating a highly-realistic simulation of ocean waves and showing how it looks without the textures.

Much like Yuki's earlier endeavors, the latest piece was brought to life with Houdini, SideFX's flagship procedural 3D software. Previously, the artist employed the program's FLIP solver for their fluid sims, so it's fair to assume that their CG beach also leveraged this particular tool.

And here are some of Yuki's previous works:

Click here to see more of the artist's projects and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in Substance Designer.

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