Khamurai shared the details of creating the setup.
You can create truly fascinating things with Blender's Geometry Nodes, and this setup by 3D Artist Khamurai is no exception. The artist presented a unique visualization of a rock, but instead of being thick and solid, the material appears soft and mellow, while still preserving the surface texture of real stone.
The setup is fully procedural, created using Geometry Nodes and rendered with Eevee. Khamurai explained that he used one mesh as a core object, then created several circles around the object, and set the positions to the nearest surface, using the mesh as the input geometry.
As for the rope, the artist sampled the surface of a mesh to set the positions of a few circles, and used proximity from those positions to deform the mesh. The overlapping of the rope was achieved by separating the circles, detecting points that were in close proximity, and adjusting those specific points upward.
Check out more of Khamurai's Blender works:
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