$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Yesterday we released an article about the super-backers of the Shenmue 3 Kickstarter campaign. These are people that pledged $1,000-$10,000. We were able to get in contact with Peter Campbell, one of thirteen people who gave $10,000 to revive the beloved Shenmue series. Here’s why he did it.
The Shenmue Discovery
I first saw Shenmue when I was 16 years old. I didn’t have a Dreamcast yet, but I knew I was getting one on Christmas so I bought the first issue of the UK Official Dreamcast Magazine in September 1999. When the second issue came out, the magazine ran a huge article about Yu Suzuki and Shenmue, that was when my life changed forever.
After Shenmue 2 ended, we went through another 12 years of heartache, waiting to see any update of a third installment – which then turned into waiting for any updates that were Shenmue related. Despite the love from its community after all these years, it was a dead franchise. Sometimes you just have to face reality. After many more years Shenmue 3 was finally announced at E3… I still can’t believe it to this day. It truly is a dream come true for me on so many levels.
The $10,000 Donation