I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Yesterday we released an article about the super-backers of the Shenmue 3 Kickstarter campaign. These are people that pledged $1,000-$10,000. We were able to get in contact with Peter Campbell, one of thirteen people who gave $10,000 to revive the beloved Shenmue series. Here’s why he did it.
The Shenmue Discovery
I first saw Shenmue when I was 16 years old. I didn’t have a Dreamcast yet, but I knew I was getting one on Christmas so I bought the first issue of the UK Official Dreamcast Magazine in September 1999. When the second issue came out, the magazine ran a huge article about Yu Suzuki and Shenmue, that was when my life changed forever.
After Shenmue 2 ended, we went through another 12 years of heartache, waiting to see any update of a third installment – which then turned into waiting for any updates that were Shenmue related. Despite the love from its community after all these years, it was a dead franchise. Sometimes you just have to face reality. After many more years Shenmue 3 was finally announced at E3… I still can’t believe it to this day. It truly is a dream come true for me on so many levels.
The $10,000 Donation