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Cooking Popcorn In UE5 With Niagara's NeighborGrid3D

William Wang showcased a nice real-time PBD simulation.

Game Technical Artist William Wang, whose cool custom fish behavior system we featured earlier, has now showcased a neat physics-based popcorn simulation that leverages Niagara's NeighborGrid3D for spatial hashing, enabling handling of thousands of particle collisions.

You can check out more of William Wang's Unreal Engine 5 experiments below and follow him on LinkedIn to stay updated on his latest projects:

Also, if you're looking to dive into the NeighborGrid3D interface, we highly recommend checking out the in-depth tutorial by Ghislain Girardot, a well-known creator of Unreal Engine 5 learning content:

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Comments 1

  • WilliamWang William Wang

    Thanks for sharing!!

    0

    WilliamWang William Wang

    ·14 days ago·

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