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Cool Gameplay Ability Created With Unreal Engine 5

Project Warden's anonymous developer shares another look at the upcoming game's features.

Earlier this month, we reported on Project Warden – an upcoming indie action game in the works by an anonymous Solo Game Developer based in Melbourne, who utilizes the power of Unreal Engine 5 to bring their creative vision to life.

Through a series of test animations crafted for the game, the developer disclosed that Project Warden is currently in its early developmental phases. The game aims to blend high-octane superhero-style action and the engaging mechanics of a roguelike gameplay experience, with awesome flying and combat mechanics completing the package.

Continuing their streak of mesmerizing demos, the developer recently showcased a brand-new gameplay feature called Gravity Wave, which would allow the player to push away multiple enemies at the same time. In the demo, the creator demonstrated how the new ability can be used in combination with the previously highlighted flying mechanics and in-game ledges to elegantly eliminate groups of foes.

Furthermore, the developer provided insights about the game itself, noting that although character customization won't be present, players can expect an extensive array of builds and ability customization options.

"The game will be a roguelike as far as structure goes, so there will be a huge amount of build/ability customisation during the game," the creator said. "No plans for character creation, I'd love to but being a solo developer I have to prioritise other things."

Earlier, the developer also showcased Project Warden's flying and combat mechanics, destructions, and other gameplay abilities. You can check out more demos and learn more about the game by clicking this link.

If you would like to learn more about setting up gameplay animations in Unreal Engine, here are some great tutorials that might help you out:

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