logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Corona Renderer 5 for Cinema 4D

Chaos Group has recently updated Corona Renderer 5 for Cinema 4D. Let's check out new features.

The update focuses on optimizations, saving memory for displacement, and memory and render times for caustics. 

  • 2.5D Displacement, memory savings
  • Caustics, faster render time and memory savings
  • Caustics now respect the include/exclude list for Corona Lights
  • SSS renders correctly inside glossy refractive materials which have caustics enabled
  • Much faster handling of Corona Proxies
  • Faster render times and memory savings for Corona Proxies
  • New Corona Sky object, allows multiple environments for LightMix, and use of any Shader for the environment
  • Select Material and Shader, self-contained "library" that an object carries with it
  • Multi Shader randomizes colors/textures across objects or sub-objects
  • Compatibility with the native Cinema 4D Background object
  • Shadowcatcher Illuminator option for Corona Lights
  • New Sampling Focus multipass, shows which areas of an image require and receive the most sampling
  • New Render Stamp multipass, save render statistics (render time, memory use, etc.) without embedding into the Beauty pass

You can learn more about the new version here

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Leave Comment
Ready to grow your game’s revenue?
Talk to us

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more