logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Course: Creating Large Game Environments With UE5

This 32.5-hour tutorial covers all essential steps.

FastTrack released a huge new course on how professional artists create environments for games. The tutorial covers a number of topics including modular modeling, procedural texturing, high to low poly modeling, sculpting, composition, level art, lighting, and more. 

The author noted that all the modeling in the course is done in Maya but the techniques can be used in any other 3D modeling package. Sculpts are done with ZBrush and the materials are created are Substance Designer, previewed in Toolbag 4. The final scene is assembled and rendered with the brand-new Unreal Engine 5 using the new Lumen system. Substance Painter is used to generate masks.

1 of 3

The course features over 32.5 hours of content with a few small-time lapses but most of the process is covered in real-time. There is an un-time lapsed footage without audio.

Please note that the tutorial is perfect for students who have experience with Maya, Substance Designer/Painter, ZBrush, and Unreal Engine, so everything is explained in detail.

Learn more and buy the course for $39.99 here. Don't forget to join our new Reddit pageour new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Save yourself endless time and technical hurdles in the material editor with this pack of Prop Master Materials for UE4!

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    Xbox Support Accidentally Reveals Oblivion Remaster's Release Date

    By Azura, by Azura, by Azura!

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Hardsurface Height/Alpha Vol.1
      by Jonas Ronnegard

      Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

      Error
      (2000-0001)
    • 500 Reference Pictures/ Textures For Matte Painting and photobash
      by Mels Mneyan

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×