Shape roads, sculpt terrain, place vegetation, and animate vehicles, all with Spline Architect.
Mike Danielsson's Spline Architect is a unique tool that offers many new ideas for working with splines in a 3D environment. It's perfect for roads, intersections, curved structures, train tracks, camera paths, character movement, and more. You can even code your own traffic or train systems using Spline Architect's API (example scripts included).
Spline Architect makes it easy to create entire worlds using a non-destructive workflow that integrates seamlessly with Unity's terrain system. It comes with a base package and a continuously expanding selection of optional add-ons available separately. With Spline Architect, you can move, rotate, scale, and copy deformations freely along a spline. You can animate any deformation or follower using Unity's built-in animation system or script your own behaviours.
Comprehensive documentation and several tutorials are already available, with more coming soon to help you get the most out of Spline Architect:
Also, the Spline Architect example folder includes around 10 example scenes and 20 example scripts. These cover everything from simple traffic and train systems to moving objects along splines, creating splines and deformations at runtime, and much more.
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