The FastTrack Tutorials team has unveiled a new course with a step-by-step tutorial for making a medieval-style town environment using Blender & Unreal Engine 5, along with the help of Nanite, Lumen, ZBrush, and Substance 3D Designer and Painter.
This 29-hour course is developed by Emiel Sleegers, a Lead Environment Artist and Owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. The tutorial is divided into 71 videos dedicated to a specific scene creation step.
This course covers a large number of topics. The core points are:
This course contains over 29 hours of content divided into easy-to-understand chapters. You'll start it by planning the environment, and creating the blockout assets. Next to this, you'll design the level in UE5, and create all the tillable materials in Adobe Substance 3D Designer. Then, Emiel will provide you with cutting-edge techniques for modeling in Blender, sculpting in ZBrush, UV-unwrapping in RizomUV, and texturing in Adobe Substance 3D Painter. At the end of the tutorial, you will dive deep into creating foliage, polishing up the scene, and adding some external 3D assets.
The developers note that this game art tutorial is ideal for students who have familiarity with 3D Modeling tools and Unreal Engine. If you're not familiar with Blender, Unreal Engine, and Adobe Substance 3D, the mentor recommends watching an introduction tutorial on those programs before starting this course.
You may get the course here. Also, the FastTrack tutorials team is running a contest for Environment Artist, you may find the contest program on the official website.