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Creating Muscle Rig In Maya With Custom Rigging Framework

Yang Xiao is prototyping a new workflow.

Yang Xiao presented a WIP of a muscle rig workflow in Maya, using a model by Ethaniel Baker. The animator utilized ribbons and Mutant Tools by Blue Tape Rigging Studios, block-based rigging tools that provide speed and stability for modern Maya pipelines, specifically designed for animators and riggers.

You can learn more about Mutant Tools here, and check out the tutorials section to get started:

You might also want to check out Luís Gustavo Kray de Carvalho's script for automating ribbon setup.

Yang Xiao frequently shares his rigs on Gumroad. Here, you can see some of them being used by various animators:

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