logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Creating Procedural Paintings with Genetic Evolution Algorithm

Have a look at Shahriar Shahrabi's experiment with Compute Shaders in Unity.

Shahriar Shahrabi has recently shared his experiment with procedural paintings based on a genetic algorithm made in Unity 3D with the help of Compute Shaders. The work was inspired by similar experiments from Anastasia Opara.  

What is the genetic algorithm? The developer described it as a search operation that is all about evolution. This algorithm is looking for the best answer to a problem. It doesn't know the answer but it can tell how fitting a given answer is. Basically, the algorithm finds an answer with the highest fitness score based on a function you define.

How can that help you paint a picture, you might ask. You can check out the article by Shahriar here on how the whole thing works and how it generates paintings. You can also find the source on Github. The code is well documented, so you will get started in no time.

40 hand sculpted zombie detail brushes all contained within one Multi-Alpha brush.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Valve, Steam & the Entire PC Gaming Industry Were Saved by a Single Intern

    Steam, Portal, Left 4 Dead, Team Fortress 2 – all of those wouldn't have been possible if it wasn't for a pure stroke of luck.

    Discord Gets Sued Over Alleged Anti-Consumer Practices

    The plaintiffs claim the platform has intentionally made it overly difficult to cancel subscriptions.
    • Metal Damage VDM Brush
      by Nicolas Swijngedau

      40 hand sculpted metal damage brushes all contained within one Multi-Alpha brush. Perfect to speed up your armors creation!

      Error
      (2000-0001)
    • Cuts & Scars VDM Brush
      by Nicolas Swijngedau

      30 hand sculpted cuts and scars all contained within one Multi-Alpha brush.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×