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Creative Assembly's Programmer "Never Worked Writing Game Code" Before Rome: Total War

But he did a great job.

Creative Assembly

Nowadays, it's hard to find a job without a decade of experience, even for entry positions, but sometimes, miracles happen where you don't expect them.

Scott Pitkethly, programmer at Creative Assembly, told PC Gamer that he had actually "never worked writing game code" before Rome: Total War, a game in the popular series that he's still a part of.

Pitkethly's journey with the studio started in 1999, and he was first assigned to work on sports games, which he had no interest in. You see, it's Shogun: Total War that inspired him to get a job at Creative Assembly: "I really wanted to work on Total War."

His wish would come true a little later, when the studio started developing Rome: Total War.

"So Shogun had come out, and Medieval: Total War had started. And we were doing this whole new initiative, Rome: Total War. And it was a completely new codebase. Everything was 3D. All the characters were 3D. The campaign map was going to be 3D."

The plunge was overwhelming, and it's no wonder: "So I was given the opportunity straight out of university. Never worked writing game code before. Someone's like, 'There you go! Make the game!'"

Despite the difficulties, talent and hard work helped Pitkethly overcome the obstacles, and Rome: Total War became a huge success.

"I've been here on every project since really. Except the one everyone says is their favorite, Medieval 2, I didn't actually work on [that]."

Well, maybe one day he will. For now, don't forget to check out 80 Level's new digital art coursessubscribe to our Newsletter, and join our 80 Level Talent platform, follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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