Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Game development studio Motion Twin is redefining the metroidvania genre with their new action-platformed
It’s not often that you get such an amazing game on your radar. Dead Cells is a new project from a company called Motion Twin. It’s a small French company, which has 7 developers (and just 2 artists). With such a tiny team, they’ve managed to achieve an incredible level of visual quality. Dead Cells has a peculiar pixel art style, with colorful environments, great readable character animations, and fantastic lighting. In many regards, the animation is so smooth that it feels like an animation. In reality, though, it’s much harsher.
Dead Cells is a roguelike. It is heavily inspired by Castlevania. Users are required to explore a sprawling castle and fight its keepers. The battle system is complex and demanding. Dark-souls style enemies will make you cry and sweat. Plus it has permadeath, there are no checkpoints, and it’s all random. Pretty cool combo.
Here are some features:
▪ RogueVania: Intense 2D action with the adrenaline pumping threat of permadeath in a castle full of cuddly creatures.
▪ Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Roll roll roll your boat gently down the stream…
▪ Nonlinear progression: Unlock new levels with every death, take a new path. Tired of the stinking sewers? Why not take the ramparts?
▪ Exploration: Secret rooms, hidden passages, charming landscapes. A fine place for a holiday.
Dead Cells will be released on May 20th. Looking forward to playing this one.