DECALmachine: Work with Decals in Blender
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DECALmachine: Work with Decals in Blender
24 April, 2017

DECALmachine is a Blender add-on by Gumroad user machin3 that simplifies and automates work with mesh based decals, bringing quick design thinking, iteration and exploration. The toolkit is all about non-committal, non-destructive way. DECALmachine should be used with Blender’s Cycles renderer.


  • use decals on flat surfaces and project them on curved surfaces
  • ‘cut’ decal panel lines in a boolean-like manner
  • parallax adds convincing depth to normal mapped decals
  • retain sharp details at all scales, independent of texture resolution
  • decal and panel UV creation is automatic and base meshes don’t need UVs
  • change panel decal width and panel type after a panel has been ‘cut’
  • change the panel decal shape and direction after it has been ‘cut’
  • retrieve the original un-pojected decal sources at any time
  • retrieve the cutters of panel decals at any time
  • material cutting and material decals
  • separate decal subset materials
  • separate panel materials for each side side and panel flipping to switch those sides
  • match decals to target materials
  • panel unwrapping for custom drawn or modified panel decals
  • quickly rotate decals in 45 degree steps without leaving face snapping
  • 104 decal assets supplied

Suggested tools for the best experience:

Get DECALmachine for $12+

Source: Gumroad

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1 Comment on "DECALmachine: Work with Decals in Blender"


DECALmachine v1.2 was just released and now has its own asset/decal loader! There’s also a guide for custom decal creation out @