The game is being created by Solo Developer Dylan Ditko using Unreal Engine 5.
To solve the game's rooms, players will have a trusty portal gun, which will allow them to travel through time, and the ability to slow down the flow of time. The developer commented that the ability to slow time affects both the player and the environment itself, allowing for countless gameplay possibilities.
"The timeline of the world is fractured. You appear to be the last person capable to repair the flow of time. Each puzzle solved improves the temporal stability of the world," comments the developer on the upcoming game's story. "Each puzzle needs to be thought of in 4 dimensions to be solved, every environment is a new challenge!"
What's more, the developer stated that the game is being developed using Unreal Engine 5. Dylan plans to utilize the engine's next-gen tech, including Nanite, Lumen, Chaos Physics, Temporal Super Resolution, etc., to its fullest potential to create DESORDRE.