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Developer Shows Custom Unity-Based Retaliation System

Check out a game project by YmtIsk.

Solo Developer YmtIsk unveiled this footage showcasing a custom retaliation system they built in Unity. 

YmtIsk's retaliation system is separate from the counter system. The developer explained that it's not a timing-based trigger or a special input window. In the game, there are light and heavy attacks, and this specific heavy attack moves the character a lot, allowing a player to sometimes slip past an enemy's swing.

As clarified by YmtIsk, a proper counter system is system-guaranteed; it only triggers if you actually take the enemy's hit. This new "retaliation" is more situational, as it works because the attack happened to miss, so the response looks like a clean retaliation. The counter system is more effective from a gameplay perspective, making this one primarily a stylistic feature.

YmtIsk is creating a Sekiro-lite game and has been sharing sneak peeks at the project. The game is in development and doesn't have a Steam page yet, but you can catch a glimpse of its characters and gameplay:

Find more on the developer's X/Twitter and don't forget to subscribe to our Newsletter and join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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