Developer Shows Custom Unity-Based Retaliation System
Check out a game project by YmtIsk.
Solo Developer YmtIsk unveiled this footage showcasing a custom retaliation system they built in Unity.
YmtIsk's retaliation system is separate from the counter system. The developer explained that it's not a timing-based trigger or a special input window. In the game, there are light and heavy attacks, and this specific heavy attack moves the character a lot, allowing a player to sometimes slip past an enemy's swing.
As clarified by YmtIsk, a proper counter system is system-guaranteed; it only triggers if you actually take the enemy's hit. This new "retaliation" is more situational, as it works because the attack happened to miss, so the response looks like a clean retaliation. The counter system is more effective from a gameplay perspective, making this one primarily a stylistic feature.
YmtIsk is creating a Sekiro-lite game and has been sharing sneak peeks at the project. The game is in development and doesn't have a Steam page yet, but you can catch a glimpse of its characters and gameplay:
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