Dialogue System for Unity

Pixel Crushers have published their new tool for adding interactive dialogues, barks, and quests to the projects.

Unity Asset Store has announced Black Friday with a 50% discount for several top-rated packages. Dialogue System is, also, on sale now. It's a powerful, top-rated dialogue system used in Disco Elysium, Lake, Suzerain, and Jenny LeClue. This Dialogue System for Unity makes it easy to add interactive dialogue and quests to the game.

It's a complete, robust solution that includes a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load. The core is a lean, efficient conversation system. A large collection of included, optional add-ons makes it quick and easy to drop conversations into your project and integrate them with other assets. 

Engine:

  • Dynamic, branching conversation trees
  • Barks and alerts
  • Cutscenes (audio, animation, etc.)
  • Cinemachine & Timeline integration
  • Quick Time Events (QTEs)
  • Quest system
  • Easy language localization
  • Save/load without scripting
  • Comprehensive documentation and tutorials
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You may learn more about this tool here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Anonymous user

    This asset is great if you aren't very technical, but if you have some C# or general scripting experiences look into Speech#

    https://assetstore.unity.com/packages/tools/level-design/speech-dialogue-system-198911

    1

    Anonymous user

    ·a year ago·

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