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This Rhythm RPG Was Rebuilt Three Times During Its 10-Year Development

09 October 2026 - Nocturne developer Ben Pracy explains how the rhythm RPG evolved over 10 years, why it was rebuilt three times, and how its combat, tools, pixel art, and live orchestral music were created.

#Gamedev#Interviews#Video Games#IndieDev

Making a Co-Op Survival Horror with Lovecraftian Creatures Set in Antarctica

07 October 2026 - Nord Unit's Co-Founder and CEO Fedor Danilov talks about what inspired the visuals and mechanics of UNFROST, explains how and why they changed the movement of the main in-game enemy once the prototype was built, and sheds light on the team's Unity workflow.

#Gamedev#Interviews#Video Games

Behind the Development of Hand-Drawn Strategy Game Don't Kill Them All

21 July 2026 - Vincent Rochette, Creative Director at Fika Productions, talked to us about developing the Unity-powered strategy game Don't Kill Them All, where you manage an army of orcs and temper their brutality to protect resources. He shares how Cult of the Lamb and Into the Breach inspired the game and details the technical work behind its mechanics and hand-drawn 2.5D art style.

#Gamedev#Interviews#Video Games#Game Development#IndieDev#Unity

Swame Art Founder Anna Siaredzich on Building AAA Production Systems

18 June 2026 - Anna Siaredzich, Founder and Creative Visionary of Swame Art Inc., spoke with us about the evolution of AAA external development, the future relationship between AI and creative leadership, and why she believes the industry must begin treating external development as a strategic production ecosystem.

#Gamedev#Interviews#3D Art#Character Art#Environment Art#Game Development

How Uraga Studio is Creating a Tattoo Removal Simulator

03 March 2026 - Andrius Gricius, CEO of Uraga Studio, shared the story and process behind the Tattoo Removal Simulator, explaining what influenced the idea, the mechanics of the game, and some of the challenges the team faced during development.

#Gamedev#Interviews#Video Games#Game Development
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Indie Team Talks Developing Survival Horror Game Inspired By Genre Classics

02 March 2026 - We spoke with HideWorks about their psychological survival horror game Liminal Point, covering the inspirations, core mechanics, the technical side of development, marketing, and more.

#Gamedev#Interviews#Video Games#Game Development#IndieDev

PS5 Pro is Getting an Upgraded AI-Powered PSSR Upscaler

28 February 2026 - Sony’s AI upscaling model promises better detail reconstruction on PS5 Pro, with Capcom's Resident Evil: Requiem already using the upgraded technology.

#Gamedev#News#Game Development

How Environment Art for Counter-Strike 2 Map Sanctum Was Made

16 February 2026 - 3D Environment Artist Twist, one of the creators of the Counter-Strike 2 map Sanctum, discussed the development of environment art, custom tools, and key artistic decisions.

#Environment Art#Feature#Gamedev

Game Development Education: The UK Case Study

16 October 2025 - Formal training in game development is still a relatively young field in the UK, but a handful of private schools are helping set the standard for how it’s taught. Among them are Escape Studios and DoubleJump Academy: two institutions with a shared mission to prepare students for careers in games, animation, and visual effects.

#Gamedev#News#Video Games#Education

Azerbaijan: From Indie Spirit to State Strategy

09 October 2025 - A few years ago, the Azerbaijani government recognized the potential of its gaming studios and began actively supporting the industry’s growth.

#Gamedev#News#Game Development#Research

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