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"Disgustingly Satisfying" Jiggle Deformer Made With Geometry Nodes

The artist also shared the node layout behind the setup.

Motion Graphics Designer James Redmond, also known as Redjam9, has unveiled a brand-new experiment with Blender's Geometry Nodes toolset, the results of which may easily hypnotize you and capture your full attention for a few minutes or so.

As part of the experiment, which one of the commenters described succinctly and accurately as "disgustingly satisfying," the creator set up a neat jiggle deformer with a spherical falloff, allowing the artist to turn a 3D mesh into something resembling a non-Newtonian fluid or a ferrofluid. According to James, the nodes can be "put on any mesh object and use a spherical empty for the falloff."

The author was also kind enough to share the main and sub node groups behind the project:

And here are some of James' previous mesmerizing projects:

You can check out the full portfolio by clicking this link. We also recommend visiting Redjam9's YouTube channel if you'd like to learn more about proceduralism in Blender.

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A set of 60 Ornament trim brushes for ZBrush, all brushes use 2048x2048 16-bit alphas, PSD, Tiff, PNG alphas are also included.

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