Marlon R. Nunez shares how to fix them.
If you use ZBrush, check out Marlon R. Nunez's video to see if you make these 7 mistakes. Avoiing them can take your workflow to another level and make the process smoother and more enjoyable.
"From bad habits like sculpting on high-poly meshes too early to skipping polygroups and not using Transpose Master properly – I’ve done them all so you don’t have to. Let's level up your sculpting workflow together! "
In the video, you'll learn:
- How to fix common ZBrush mistakes
- Why sculpting on high-poly meshes early is a problem
- How to use ZRemesher and polygroups correctly
- UV creation tips using TPoseMesh
- Smarter ways to use layers, brushes, and IMM tools
- Bonus tips on hair, topology, and detail control
The mistakes Nunez mentions are bypassing basic shapes, not using right ZRemesher settings, creating UVs the wrong way, not using hidden layer features, sculpting hair wrong, ignoring the Bridge tool, and not using polygroups the right way.
If you've encountered any of these before, you must watch the full video.
Nunez is a master of character art, as you can see in his Arcane-inspired projects and other works on YouTube and LinkedIn.
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