The other reasons included friend recommendations (40%) and George R.R. Martin’s involvement (27%). Besides, the new audience was also drawn by advertising (20%) or general challenge (6%), while some respondents were just looking for a new action game to play (6%).
Although the majority of gamers didn't purchase Elden Ring, and the main reason for that was lack of time (32%). Some people said that it was the difficulty of the game that scared them away (20%), others noted that they didn't find the theme and setting appealing (13%). Just 10% of the respondents told that Elden Ring was too expensive for them, with some of them adding that they would like to purchase it once the game is on sale.
That is just a small survey, of course, but it still sheds light on the huge popularity of the game. It also highlights how challenging Elden Ring is which might both draw players to the game as well as put them off of it.
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