It moves away from traditional bake-in methods and generates fresh geometry, allowing your characters to stay fully skeletal and animated, even after being sliced. You also won't need external 3D software or offline pre-processing: all slicing and boolean operations are handled directly in-engine, giving you full control over when and how you slice your characters.
Simply drop the plug-in into your project, and you can start making cuts right away, with no complex setup required. It extends the Skeletal Mesh Component, so you can implement dismemberment systems anywhere you'd use a Skeletal Mesh.
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