"From a commercial standpoint, we don’t have central, commercial decision-making," Wingefors said. "Looking at other companies, they’ve struggled when they put too many layers of directors and management and start controlling creators, that’s when they start falling apart."
Wingefors also noted he doesn’t want the company to rely on one particular release when there are several dozens of others. "If you can make one game, you have a big business risk but if you make 200 games, like we do, the business risk is less," he said.
The CEO shared that the holding's next acquisitions will target newer markets such as free-to-play games. The company also aims to expand into countries like the UK, the US, Poland, France, and China.
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