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This Free Tool Turns HTML5 Games Into Full Standalone Websites

21 August 2026 - Playgama Wrap is a free service that turns HTML5 games into standalone websites with built-in payments, analytics, SEO, monetization, and user acquisition tools, giving developers another distribution channel outside traditional stores and portals.

#News#Video Games#Game Development#IndieDev#Business

Chinese YouTube Rival Is Going Global

20 August 2026 - Bilibili will soon open its doors to Western audiences.

#News#Business

Why Game Studios Are Turning to External Development Partnerships

18 August 2026 - Juego Studios discusses the evolution of external development, full-cycle production, AI-assisted workflows, LiveOps, porting, and why studios increasingly view external teams as long-term strategic partners instead of traditional outsourcing vendors.

#Interviews#Game Development#Business#Sponsored Article

The Secrets to Viral Success in Game Marketing, According to Indie Game Joe

18 August 2026 - Indie Game Joe discusses competing for attention online, finding a game's hook, creating better gameplay clips, turning viral ideas into commercial success, and why marketing and game design should evolve together from day one.

#Interviews#Video Games#IndieDev#Business

Embracer Group Expects Next Kingdom Come Sooner Than You Might Think

14 August 2026 - Also, Darksiders 4 and Tomb Raider: Catalyst.

#News#Video Games#Business
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How Game Discovery Actually Works, And Fails, in 2026

12 August 2026 - Distribution got democratized. Discoverability got concentrated. GAM3S.GG Head of Operations Eliza Crichton-Stuart speaks out on what that gap means for players and developers, and how to close it.

#GBI#Video Games#Business

Virtual Worlds Were Supposed to Let Players Be Themselves, But Monetization Forgets That

07 August 2026 - MUD1 co-creator Richard Bartle reflects on the origins of virtual worlds, the player-developer contract, free-to-play, pay-to-win, Web3, and why lasting MMOs need purpose before monetization.

#GBI#Video Games#Game Development#Business

Owners of Most Popular Social Network of Mid-2000s Are Looking to Relaunch It

03 August 2026 - "We’re just waiting for the right time."

#News#Business

Subnautica 2 Sold 5 Million Copies in 22 Days & Gave KRAFTON Its Best Second Quarter Ever

30 July 2026 - Drama between the developer and publisher didn't affect the sales, it seems.

#News#Video Games#Business

India's Gaming Boom is Just Getting Started

30 July 2026 - GDAI's Program Director, Machaiah Kalengada, dives into the unique combination of India's 550 million young, connected gamers and an industry finally ready to build its own IP. As an insider, he reveals what's really happening in India's booming game development scene.

#GBI#Game Development#Business

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