The Players You Already Have Are Your Biggest Growth Opportunity
25 September 2026 - Adikteev's Emilien Eychenne knows that your biggest game growth lever isn't new installs; it's learning to spot churn early and win mobile players back for good.
Microsoft May Bring Ads To Game Loading Screens
23 September 2026 - The tech giant has filed a patent for a system that waits for natural breaks in gameplay before showing commercials.
Bungie Is "Not Done with Destiny": Vaulted Content Will Be Back & Game Updates Are Coming
22 September 2026 - Bungie released a YouTube video discussing their plans for Destiny and Marathon.
Paramount Settles Lawsuit over Company’s $110 Billion Merger with Warner
22 September 2026 - Paramount Skydance’s plan to merge with Warner Bros. Discovery is moving forward.
The EU is Planning to Ban Those Under 15 from Using AI Chatbots and Social Media
17 September 2026 - The ban is part of the EU Kids Act, and its goal is to minimize the negative effects of early exposure to social media on children.
The Trust Gap: Why Asian Players Abandon Your Checkout
14 September 2026 - Xsolla research across Asia reveals a consistent pattern: players do not abandon carts because of price; they leave because the checkout feels foreign. Here is what it takes to earn trust at the moment of purchase.
How Playable Game Moments Could Help Indie Games Get Discovered
10 September 2026 - Ludeo discusses how instantly playable cloud-based game moments can reduce marketing friction, strengthen creator campaigns, and help indie developers turn curiosity into wishlists and sales.
Game Biz Institute is a New B2B Platform for the Game Industry by Xsolla
09 September 2026 - Initially developed through an editorial collaboration with 80 Level, the new platform features practical insights from developers, researchers, operators, and other experts working across the business of games.
Steam Wishlists By the Numbers: What Actually Gets Wishlisted
04 September 2026 - This analysis of Steam’s 100 most-wishlisted games by GEM Capital reveals the top genres, publishers, trends, and strategies developers can use to build stronger wishlist momentum.
Xbox Puts Monthly Limits On Cloud Gaming For Game Pass Subscribers
04 September 2026 - You'll have between 5 and 15 hours of playtime.
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