Articles
How Playable Game Moments Could Help Indie Games Get Discovered
10 September 2026 - Ludeo discusses how instantly playable cloud-based game moments can reduce marketing friction, strengthen creator campaigns, and help indie developers turn curiosity into wishlists and sales.
Game Biz Institute is a New B2B Platform for the Game Industry by Xsolla
09 September 2026 - Initially developed through an editorial collaboration with 80 Level, the new platform features practical insights from developers, researchers, operators, and other experts working across the business of games.
Steam Wishlists By the Numbers: What Actually Gets Wishlisted
04 September 2026 - This analysis of Steam’s 100 most-wishlisted games by GEM Capital reveals the top genres, publishers, trends, and strategies developers can use to build stronger wishlist momentum.
Xbox Puts Monthly Limits On Cloud Gaming For Game Pass Subscribers
04 September 2026 - You'll have between 5 and 15 hours of playtime.
ArtStation Will Block AI Crawlers From Scraping Artists' Work
03 September 2026 - ArtStation has enabled NoAI protection for new and existing uploads, introduced safeguards against AI crawlers, and acknowledged that its current AI content filters are insufficient.
This Free Tool Turns HTML5 Games Into Full Standalone Websites
21 August 2026 - Playgama Wrap is a free service that turns HTML5 games into standalone websites with built-in payments, analytics, SEO, monetization, and user acquisition tools, giving developers another distribution channel outside traditional stores and portals.
Chinese YouTube Rival Is Going Global
20 August 2026 - Bilibili will soon open its doors to Western audiences.
Why Game Studios Are Turning to External Development Partnerships
18 August 2026 - Juego Studios discusses the evolution of external development, full-cycle production, AI-assisted workflows, LiveOps, porting, and why studios increasingly view external teams as long-term strategic partners instead of traditional outsourcing vendors.
The Secrets to Viral Success in Game Marketing, According to Indie Game Joe
18 August 2026 - Indie Game Joe discusses competing for attention online, finding a game's hook, creating better gameplay clips, turning viral ideas into commercial success, and why marketing and game design should evolve together from day one.
Embracer Group Expects Next Kingdom Come Sooner Than You Might Think
14 August 2026 - Also, Darksiders 4 and Tomb Raider: Catalyst.
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