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How Game Discovery Actually Works, And Fails, in 2026

12 August 2026 - Distribution got democratized. Discoverability got concentrated. GAM3S.GG Head of Operations Eliza Crichton-Stuart speaks out on what that gap means for players and developers, and how to close it.

#GBI#Video Games#Business

Virtual Worlds Were Supposed to Let Players Be Themselves, But Monetization Forgets That

07 August 2026 - MUD1 co-creator Richard Bartle reflects on the origins of virtual worlds, the player-developer contract, free-to-play, pay-to-win, Web3, and why lasting MMOs need purpose before monetization.

#GBI#Video Games#Game Development#Business

Owners of Most Popular Social Network of Mid-2000s Are Looking to Relaunch It

03 August 2026 - "We’re just waiting for the right time."

#News#Business

Subnautica 2 Sold 5 Million Copies in 22 Days & Gave KRAFTON Its Best Second Quarter Ever

30 July 2026 - Drama between the developer and publisher didn't affect the sales, it seems.

#News#Video Games#Business

India's Gaming Boom is Just Getting Started

30 July 2026 - GDAI's Program Director, Machaiah Kalengada, dives into the unique combination of India's 550 million young, connected gamers and an industry finally ready to build its own IP. As an insider, he reveals what's really happening in India's booming game development scene.

#GBI#Game Development#Business
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In His First Twitter Post, NVIDIA CEO Shows Big Companies Pushing to Keep AI Models Publicly Downloadable

27 July 2026 - Microsoft, Meta, IBM, Dell Technologies, Hugging Face, and others signed the letter.

#News#Tech#AI#Business

Staying Lean: How We Built the World's Biggest Social Deduction Game

24 July 2026 - Gaggle Studios reveals how they built a party gaming hit and what the game industry can learn from Goose Goose Duck's trajectory.

#Feature#GBI#Video Games#Business
#News#Video Games#Business

Assemble Entertainment on Indie Publishing, Steam, & Finding Success in 2026

20 July 2026 - Assemble Entertainment discusses the realities of indie publishing in 2026, why discoverability has never been harder, the future of narrative games, Steam strategy, self-publishing, and what modern developers should expect from a publishing partner.

#Interviews#Video Games#IndieDev#Business

Cliff Bleszinski Knows What Went Wrong

17 July 2026 - In his first in-depth interview in years, Cliff Bleszinski divulges his deepest and most honest reflection on what exactly killed Boss Key. He discusses the publishing deal that was too favorable, the wrong console choice, and even the co-founder he turned down. And now, he's planning a comeback.

#Interviews#News#Video Games#Game Development#Business

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