BioWare Co-Founder Explains the $200 Million Problem With Reviving Mass Effect
12 November 2026 - BioWare founders Greg Zeschuk and Trent Oster explain why reviving Mass Effect would require an enormous $200+ million investment—and why Canada may be better served supporting the people and institutional knowledge behind the studio.
BREAKING: NVIDIA Announces New CEO as Jensen Huang Resigns
12 November 2026 - Colette Kress will take his role temporarily.
Mobile Game Gatekeepers Are Opening the Gates
07 November 2026 - For years, two companies decided which mobile games players ever saw. That is starting to change, and it changes what your next launch can look like.
Canva Announces Layoffs Affecting Over 1,200 Employees
06 November 2026 - Its severance package is also raising questions about how businesses should handle workforce reductions.
Building Your Game is Only the Beginning—Now You Need Player Trust
04 November 2026 - Finishing your game is just the start. Learn how data-driven player analytics, honest listening, and real community relationships drive growth.
Former Xbox COO Addresses Rumors About Leaving the Company
03 November 2026 - Helen Chiang denied claims about a policy violation and leaks to the press in a LinkedIn post.
BioWare Co-Founder Greg Zeschuk Says Studio Was Killed by Executives Who Have Never "Made a Game”
28 October 2026 - In his first interview since BioWare’s closure, Greg Zeschuk discusses EA’s acquisition, the leveraged buyout he calls the “final nail in the coffin,” and why great studios cannot be rebuilt with “random people and AI.”
Microsoft Launches Voluntary Exit Program Covering Over a Quarter of Its Staff
27 October 2026 - The offer reportedly aims to reduce costs and help fund AI investments.
Anthropic Discloses $80 Billion Loss as It Files for IPO
27 October 2026 - The Claude maker's revenue grew 14-fold to $16.3 billion, but spending on AI training and data centers drove a significant loss.
Playgama Sandbox Creates a Faster Route From Prototype to Players
23 October 2026 - Playgama explains how its Sandbox and MCP tools streamline browser game publishing, connect prototypes with real players, surface meaningful performance data, and help developers iterate more quickly.
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