This highly-customizable system enables you to break bones of any skeletal mesh at runtime.
Solo Game Developer, known as SovereignDev, has released EnGore, a new dismemberment system for Unreal Engine 5 that enables you to procedurally dismember any bones of a skeletal mesh at runtime without having to bake any extra meshes.
According to the developer, the system is highly tweakable and customizable, granting you the ability to set up dismemberment mechanics in your games exactly how you envision them. On top of that, EnGore also includes Niagara-made Blood/Gore FX that can be easily interchanged for any other effects, allowing you to customize the amount and colors of blood particles as well.
Features:
- Procedural Skeletal Mesh Dismemberment
- Works with any Skeletal Mesh
- Highly Customizable Blood VFX + Blood Decal
- Built and Optimized in C++
- Easy to use. Everything is Exposed to Blueprints
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