Just like the original, the upgraded version of the game can be easily modded.
In case you missed it, earlier today, id Software and Bethesda, in partnership with Nightdive Studios, have officially launched an enhanced version of Quake II, a classic old-school first-person shooter developed by id Software and released back in 1997.
The new take on the classic FPS includes new content and maps, two expansions from the original game, as well as a brand-new one created by Wolfenstein developers, cross-play support, online multiplayer, co-op capabilities, bot assistance, restored AI behaviors, and retains the original Sonic Mayhem soundtrack.
Moreover, a spectrum of visual enhancements has been introduced, such as support for 4K and widescreen resolutions, improved cinematics, dynamic colored lighting, anti-aliasing, depth of field, upgraded models and animations, and more.
Image Credit: Bethesda
In addition to the upgraded Quake II release, id Software has also made the enhanced game's source code available as open-source. This allows players to easily modify the new version, much like they've been able to do with the original game's open code over the years.
As stated in the repository's description, mods can be integrated into the reissued game using the same process as the original Quake II:
"Launch the game with +set game mymod or type game mymod into the console while the game is running. We recommend installing mods into your %USERPROFILE%\Saved Games\Nightdive Studios\Quake II directory to ensure the original game files do not get modified."
Image Credit: Bethesda
"The rerelease of Quake II uses a new version of the API to communicate between the server & the game module," commented the developers. "It also introduces a very thin "client game" module, akin to Quake III Arena's cgame module, to allow for extended modding opportunities that change previously hardcoded client behavior. It also has a new network protocol, version 2023.
Because the game export interface has changed, existing mods may be able to be moved over to support the API changes. However, in order to support all expansion packs under one codebase and new features in the rerelease, there have been some major changes to structure and layout, so old mods wishing to use the new codebase may need to be rewritten.
id Software is unable to provide support for this release, however we urge you to take advantage of the depth of community-driven resources already available."
Image Credit: Bethesda
Learn more and access the repository here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Threads, Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.