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Epic Games CEO Links Unreal Engine 5's Optimization Issues to Developer Practices

Tim Sweeney says the culprit is "the order of the development process," not the engine itself.

One of the most common complaints about Unreal Engine 5 – probably second only to the gripe that games made with it all look the same – is its optimization issues, which in some cases make it difficult to run certain titles on lower-end hardware. Reminding us that any tool is only as good as the one using it is Epic Games CEO Tim Sweeney, who said in a recent interview that game studios' approaches to development are the main reason UE5-powered titles struggle to run smoothly on some PCs or GPUs.

Rachel Luna/Getty

Replying to questions following the keynote session at the recently-concluded Unreal Fest Seoul (via This Is Game), Sweeney addressed concerns over poor optimization, attributing them to "the order of the development process" followed by many game studios.

According to the CEO, studios often design games around high-end hardware first, leaving optimization and low-spec testing until the final stages of development, which leads to performance issues in the finished product. In a perfect world, he notes, optimization should start early – even before full-scale content production begins – to prevent such problems.

With developer practices giving UE5 a bad name, Epic is not standing idle and is preparing two main approaches to address the issue. Firstly, the team aims to strengthen support within Unreal Engine and introduce automated optimization features across various hardware platforms, allowing developers to streamline the optimization process.

Secondly, they plan to enhance developer education, sharing more materials that would cover the overall workflow of testing and optimization and emphasize the importance of starting optimization early. "When necessary, our engineers will step in directly to share best practices and provide hands-on technical support," Sweeney comments.

And how has your experience with UE5-powered games been so far? Are they running smoothly on your specs, or struggling? Let us know down in the comments!

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Comments 3

  • Favero Diego

    Oh god thanks!! I'm tired of people talking about early optimizations as something you need to dedicate time only when you have a game running, optimize at every oportunity should be the rule.

    1

    Favero Diego

    ·a month ago·
  • Anonymous user

    Been working with UE since 2015. Perf issues are on the dev to handle, this has always been obvious to devs. Same with the "Unreal look". Default settings look default and most "devs" push put asset flippers at breakneck speeds.
    That said, I really hope Epic brings back the educators of pre UE4.18 era. Their content obviously beats all other content 3rd parties put out, even the best out there can't compete with "official" insights, tuts and tech talks. Just bring back the good ol' nerdy format without the cringe stuff being pushed out post UE5. It's mostly useless when compared to older content made by Wess, Zack, Chris and the like!

    -1

    Anonymous user

    ·a month ago·
  • Anonymous user

    100% agree. Our game runs like butter at max quality even on 5 year old laptop gpu's and steam deck. 2 devs, less than a year. Just putting optimization at the forefront of our design process. Check out The Atlas Problem on Steam :)  

    0

    Anonymous user

    ·a month ago·

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