logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Epic Games' Developer Exposes Unreal Engine 5's "Best Practices" Myths

Are Ticks really that problematic? Is it necessary to make all your meshes Nanite? Is the ChildActorComponent really that troublesome? Should you avoid using Cast?

For Christmas, Epic Games shared a recorded session from Unreal Fest Seattle 2024, where Senior Software Engineer Ari Arnbjörnsson reveals the truth behind the Unreal Engine "best practices" you've likely heard so much about.

Often, these "best practices" stem from real experience and are valid, but they're sometimes taken out of context or simply incorrect. In many cases, however, you'll need more context to fully understand them. This presentation aims to either confirm or debunk many of these myths, helping you develop with greater confidence in Unreal Engine 5.

Learn more about the use of Tick, Cast, and Nanite, discover whether you can make 2D games in Unreal Engine, find out if Blueprints are slower than C++, and much more. If you prefer reading over watching a video, there's also an article available that you can check out here.

Watch other presentations from Unreal Fest Seattle 2024 and see more on the official YouTube channel:

Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Add fully procedural dirt and filth to any material for a fast and beautiful result that is easily customised.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Discord Gets Sued Over Alleged Anti-Consumer Practices

    The plaintiffs claim the platform has intentionally made it overly difficult to cancel subscriptions.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.
    • 65 Brushes
      by Mels Mneyan

      These 65 brushes is everything you need to draw materials, textures and other things.

      Error
      (2000-0001)
    • Abandoned Apartment Props
      by Dekogon

      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×