If severe weather is raging where you are this winter, you can take advantage of James C. Kane's pool, an extension of Yong Su's WebGPU water demo with Apple's Gaze and Pinch transient-pointer input for secure eye-tracked selection and movement of 3D objects running on the M5 Apple Vision Pro. It's available here.
Yong Su ported Evan Wallace's WebGL demo to WebGPU. The original demo can be found by clicking this link.
If you enjoy this interactive experience, you might also like Gabriele Romagnoli's demo of "synthetic" 3D Gaussian Splats with Apple Vision Pro. You can learn more about this technology in this article.