Learn more about Synthetic Gaussian Splatting and get Olli Huttunen's Blender tool.
XR AI Spotlight's Gabriele Romagnoli recently shared a clip showcasing the exploration of 3D Gaussian Splats with Apple Vision Pro using SuperSplat, a free, browser-based editor developed by Will Eastcott. This demo features so-called "synthetic" Gaussian Splats, which Gabriele notes are lightweight enough to run smoothly on the web or in VR compared to traditional meshes.
"Now the question is: how do you make these synthetic Splats? I am running some experiments, so stay tuned and follow along if you want to know more", commented Gabriele.
"Synthetic Gaussian Splats" is a term popularized by Olli Huttunen, creator of the Camera Arrays add-on for Blender, which we've covered in the past. This tool streamlines the process of converting pre-rendered 3D models into 3D Gaussian Splats and has recently been updated to support the generation of animated 4DGS content. Want to learn more? Gabriele recently interviewed Olli about Gaussian Splatting, where he shared some insights, best practices, and explained why turning a mesh into a Splat is not as crazy as it might sound:
You can visit Olli Huttunen's YouTube channel for more 3DGS experiments and get the Camera Arrays add-on here:
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