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Essential Tips For Organizing & Texturing With Substance 3D Painter

Pablo Munoz Gomez provided an in-depth look at his approach to creating a sci-fi droid character.

Last year, we had the opportunity to speak with Pablo Munoz Gomez, a 3D Artist with a passion for education. Now, he's teamed up with Adobe to walk you through a quick breakdown of his workflow in Substance 3D Painter, featuring a Star Wars-inspired droid character concept, AEROD7.

In this video, Pablo demonstrates how he organized the project, shares simple texturing tips to keep your materials dynamic and easily adjustable, and performs a quick test render without leaving the application. If you're interested in more of his tutorials, check out his YouTube channel.

Also, visit Pablo's ArtStation page and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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