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Ex-PlayStation Boss: New IPs Are Extremely Risky, Publishers Have to Raise Game Prices

The former manager believes the costs of production are too high these days.

Former PlayStation boss Shawn Layden shared the opinion that the video game industry is approaching a turning point due to the rapid rise in development expenses. According to him, the retail price of premium games has remained almost unchanged for the past 20 years, despite inflation and production costs increasing many times over.

Rockstar Games, GTA VI

Layden believes game prices should have been rising gradually with each new console generation. Instead, he says, the industry banked on expanding the market, assuming that as long as it grew, even without generating profits, it would continue.

"The cost of construction is just way too high. If you're going to spend over $200 million to build a game, your margins are super tight, unless you can expect to sell 25 million units. Unless you're Rockstar, you should not expect to sell 25 million units."

Companies tried to offset skyrocketing development costs by finding additional revenue streams – they kept the base price unchanged. Still, they leaned heavily on DLC, microtransactions, and battle/season passes to cover expenses. This approach worked, but there might be a change.

"They said, 'Okay, what if we maintain the price and then we nickel and dime you with the DLC, microtransactions, battle pass, season pass, whatever you want to call it, and try to make up the excess there?'"

Layden thinks the publishers were worried they would lose players if they introduced an increase. As a result, companies sacrifice part of their operating income and profits to maintain sales volumes.

Now, with budgets of $200–250 million, studios lose the willingness to take risks, meaning $80 games are likely to be sequels or safe copies of existing hits, Layden noted. 

He also noted that launching a new IP with such a budget and price point in the current market is an extremely risky venture.

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Comments 3

  • Anonymous user

    Bunch of bullshit. Just dont make unnecessary high fidelity graphics. You decided to up the production prices. People didnt ask for it. Elden ring is not a great looking game because it has high fidelity graphic, it looks great because the design is good. And it sold well because the gameplay was good

    0

    Anonymous user

    ·26 days ago·
  • Anonymous user

    how will they make their money.

    0

    Anonymous user

    ·a month ago·
  • Anonymous user

    Make. Smaller. Games.

    0

    Anonymous user

    ·a month ago·

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