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Expect More Particles In Next UE5's Fluid Flux Update

Krystian Komisarek continues to explore the plug-in's functionality, which will be included in the upcoming major update.

Krystian Komisarek, the developer of a popular Fluid Flix 2D shallow-water simulations-based water system for Unreal Engine 5, continues to tease more features, hinting at an upcoming plug-in update.

Since our previous coverage of his explorations of underwater lighting capabilities, he has showcased more of Fluid Flix's future additions, now primarily focusing on particles. Have a look at the beautiful fluorescent water on top of the article and check out the rest of the video previews below:

As the release date remains undisclosed, we encourage you to follow Krystian on X/Twitter to not miss any development updates and get the latest version of Fluid Flux, which includes an infinite ocean setup, large-scale stormy waves, enhanced motion vector generation in surface material, fixed underwater post-process masking, and much more.

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