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Experimenting With Crowd Simulation In Blender's Geometry Nodes

Alex Martinelli is working on a new project.

Judging by this behind-the-scenes glimpse, the amount of effort put into this system must be incredible. Alex pointed out that he expects the real challenge will be the dynamic control of the character animation, where Geometry Nodes fall short, so let's hope we get to see more of this project in the future.

Alex Martinelli is a Blender enthusiast with a passion for all things procedural, and we often showcase his work on 80 Level. Grab his free flock simulation setup, watch flowers bloom right on your screen, and explore reimagined versions of some of the world's most famous paintings using Blender's hair system:

Take a look at some of Alex's other recent works and follow him on X/Twitter for more:

Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

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