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FluidNinja VFX Tools Now Supports UE5.4's Heterogeneous Volumes

Drive 3D volumes and particles with extremely small baked data assets with updated NinjaTools 1.8, a 2D fluidsim baking toolkit.

Andras Ketzer, developer of FluidNinja Unreal Engine plug-ins NinjaTools and NinjaLive, unveiled a new version of NinjaTools, introducing support for Unreal Engine 5.4's Heterogeneous Volumes.

For those unaware, NinjaTools is a 2D fluidsim baking toolkit, driving 3D volumes and particles with extremely small baked data assets, typically around 1-4 MB. It provides a lightweight alternative to large and performance-heavy VDB assets with 100-400 MB.

Here's the list of all tools available in the latest version of FluidNinja VFX Tools:

  • Fluid simulator with real-time viewports
  • Baking Tool to save density and velocity data to Flipbooks and Player-Materials
  • Heterogeneous Volume setups for Unreal Engine 5.4
  • Cloud Volume and Fog Volume setups
  • Niagara modules to sample the baked fluid data and drive GPU particle systems
  • Flow map creation tools
  • Demo levels with over 100 use cases for stylized and realistic VFX

NinjaTools

NinjaTools

NinjaTools

This plug-in comes with detailed documentation available on the product's page. You can also test NinjaTools before purchasing and download the Student Version for free on the Discord server.

Learn more about FluidNinja VFX Tools and get it here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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