Andras Ketzer, developer of FluidNinja Unreal Engine plug-ins NinjaTools and NinjaLive, unveiled a new version of NinjaTools, introducing support for Unreal Engine 5.4's Heterogeneous Volumes.
For those unaware, NinjaTools is a 2D fluidsim baking toolkit, driving 3D volumes and particles with extremely small baked data assets, typically around 1-4 MB. It provides a lightweight alternative to large and performance-heavy VDB assets with 100-400 MB.
Here's the list of all tools available in the latest version of FluidNinja VFX Tools:
- Fluid simulator with real-time viewports
- Baking Tool to save density and velocity data to Flipbooks and Player-Materials
- Heterogeneous Volume setups for Unreal Engine 5.4
- Cloud Volume and Fog Volume setups
- Niagara modules to sample the baked fluid data and drive GPU particle systems
- Flow map creation tools
- Demo levels with over 100 use cases for stylized and realistic VFX