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Forza Motorsport's Former Dev Reveals Details about the "Exhausting" Development Process

It explains a lot about why the game feels incomplete and rushed. 

Image credit: Turn 10, Forza Motosport

It's fair enough to say that Forza Motorsport, a big reboot that Turn 10 and Xbox Game Studios released, was a disappointment to fans and surely didn't meet their expectations. The game had some updates since its launch on October 10, 2023, but it seems that players are still hardly satisfied with it. On Steam, Forza Motorsport has over 61% of negative feedback with the all-reviews status claiming "mostly negative".

On February 12, Adrian Campos, one of the Forza Motorsport developers, published a video on YouTube and finally shed some light on the development process behind the game.

Campos worked at Turn 10 from June 2022 to October 2023, focusing on creating the environment elements outside the tracks for the races, like terrain, rocks, and mountains.

About a month and a half into the project, another artist who was teaching Campos about internal processes and "who's been there since Forza 7" left as his contract with the company expired. This departure was due to the company's 18/6 rule.

As per the rule, Microsoft contract workers, who don't have full-time benefits, are limited to 18 months of employment with the company, after which they cannot return for at least 6 months.

Image credit: Turn 10, Forza Motosport

Campos had hoped to become a full-time employee but in the summer of 2023, he received a letter stating that his contract was coming to an end, even though he had been working there for around a year. Later, he didn't receive a full-time contract position and had to leave.

"I feel bad for all the co-workers I'm leaving behind. That's an extra hand they don't have, that's so much knowledge and niche things I found out in the engine gone simply because I had no time to write down documentation, because I had to finish the track, and it's like it sucks," he shared in the video.

Because of the factors mentioned above, there was a high staff turnover and the whole development process was "exhausting" and rushed. At times, Campos had to work on all the environment elements alone as many of his colleagues were to leave the company because of the expired contracts.

And, as we already know, the game turned out to be what it is now, and it didn't get a warm reception.

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