And of course, the CC system provides access to a massive Reallusion ecosystem with excellent solutions for crafting your own unique characters. Precise voice lip-sync, muscle-based facial key editing, an extensive library of mocap motions, and more, all these methods for facial and body animation are well-integrated and will help you elevate your production workflow.
To transfer your CC, AccuRIG, or ActorCore characters to Unreal Engine, use .fbx format or iClone Unreal Live Link. Additionally, with Character Creator UE Control Rig you will get two sample projects – Kevin and Nia.
The Reallusion team has already released a few tutorials to help you get started and explore this new animation production pipeline, so check them out: