The conference underlines its importance in Latin America.
gamescom latam 2025, the Latin edition of the world’s largest games event, was a resounding success, breaking records during its second year. Held from 30 April to 4 May at Anhembi District in São Paulo, the event registered 130,000 visitors, 30,000 more than the previous edition.
Further establishing itself as a key meeting point for both the community and industry, the event also achieved unprecedented corporate participation milestones. This year, there were more than 90 booths from over 240 brands, including more than 40 publishers on the show floor.
Some of the major publishers attending included: 11bit, Atari, System Works, Bandai Namco, Bethesda, Devolver Digital, Epic Games, Garena, Gravity, HOOK, Konami, Level Infinite, NetEase, Niantic, Nintendo, Pokémon Company, Roblox, SEGA, Supercell, Ubisoft, Warner Bros. Games, and many more.
"We're very excited about the results of the second edition of gamescom latam. The numbers were above expectations, and the broken records not only consolidate the great relevance of the event for the whole region but also show companies from all over the world that this market is consolidated, competitive, and is filled with a lot of passion and high-quality professionals. Above all, gamescom latam has established itself as the place for publishers to be and games to launch, with more than 120 launches in this edition", says Gustavo Steinberg, CEO of gamescom latam.
The event featured more than 200 hours of content. Industry and creative leaders such as Alberto Acuña (PlayStation LatAm), Chris Charla (GM of Content Curation and Programs at Microsoft), Guillaume Provost (Compulsion Games), Henk Rogers (Tetris Company), Michael Stora (ex-Pokémon), Rodrigo Pérez (Activision), and Shuhei Yoshida (ex-Sony Worldwide Studios) shared their insights.
gamescom latam 2025 by the numbers:
Over 130,000 visitors
More than 40 publishers on the show floor
Over 90 booths
More than 400 titles available to play
Over 10 million people reached via online channels
More than 300 media outlets covering the event
More than 700 creators and influencers present
The event was backed by ABRAGAMES, SP Negócios, and the City of São Paulo, and supported by national entities such as ApexBrasil, Ministry of Culture, and the Federal Government.
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