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Geometry Nodes Setup for Blending Branches With Tree Trunk

Kasper Arnklit's latest setup can store intersections and normals in Vertex Colors.

Game Developer Kasper Arnklit Frandsen, known to many for creating staggering projects in the Godot engine, has recently unveiled a neat setup that allows the developer to nigh-seamlessly blend branches into a trunk of a digital tree. Powered by Blender's Geometry Nodes, the setup can store the intersection and normals in Vertex Colors, making the blending effect possible, and has two sets of UVs to "blend it further."

In the future, the developer plans to release an in-depth breakdown of the project and explain the inner workings of the setup. We highly recommend visiting Kasper's Twitter page so as not to miss any future updates.

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