Next up is the Anime Face Proxy Mesh feature, which will enable you to transfer flawless, stylized face shading to your anime characters using a riggable, shape-adjustable face proxy.
Custom Normals works seamlessly in game engines and offers the ability to integrate with shape keys and create distinct normal effects on different parts of your mesh. You can access the full documentation here and take a look at the roadmap to see what's planned for future releases.
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