BrushFlow blends hand-painted artistry with the efficiency of procedural techniques, empowering you to texture 3D models faster and more intuitively.
Designed exclusively for Blender 4.2 to take advantage of its latest features, BrushFlow is a free tool that empowers artists to create stunning tangent normal maps with ease and precision by painting them directly onto a 3D model.
With the intuitive brush-based workflow that feels natural to painters and traditional artists, BrushFlow is perfect for 2D artists transitioning into 3D. It generates high-quality professional-grade normal maps, which can be then easily exported to use with any 3D software.
Cody Gindy
Key features:
- Intuitive Brush-Based Painting: Manually paint brush strokes where detail matters most, then let BrushFlow fill in the blanks;
- Advanced Curve Interpolation: The intelligent algorithm seamlessly blends your brush strokes, ensuring smooth and natural-looking normal maps while saving you valuable time;
- Dual Painting Modes: Paint directly on your 3D object or its UV map for maximum flexibility and control;
- Tangent Space Normal Map Export: Generate industry-standard tangent space normal maps compatible with any external 3D application, simplifying shader setups and enhancing software interoperability;
- Live Stroke Preview: See your work come to life in real-time using the Cycles engine, optional for performance;
- Customizable Brush Settings: Fine-tune your strokes with adjustable radius, smoothing, and alpha settings for precise control;
- Versatile Workflow: Perfect for both static meshes and animated characters, suitable for games, films, and other 3D projects.
Ryan Lang
BrushFlow is developed by 3D Artist Alan Wyatt, the creator of this fantastic 3D painterly art style for A Home for Swallows animated short film:
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