The VAT Man is bringing advanced VAT baking tools to Blender.
There is no need to leave Blender to make Vertex Animation Textures (VATs) if you have The VAT Man by Nodes and Noodles, which bakes animations, simulations, particles, and more "so you can play them back in Cycles with nothing more than a material."
It uses vertex displacement textures and can be exported and used in Unity and Godot, with support for Unreal Engine coming soon.
All you need to do to create VATs is select the animated objects you want to bake, set the frame range, and click Bake.
"The VAT Man will create a new object combining all selected objects and create new copies of their materials enhanced with the VAT Man node and ready to play your baked animations in Cycles."
Features:
- VAT baking and playback.
- Bake to new object.
- Morph to existing object.
- Merge VAT objects into one.
- Automated animation creation and management.
- Seamlessly looping animations
- Material settings per animation.
- UV map combiner.
- Texture atlas creator.
Its range of capabilities is quite wide: you can bake rigged characters, physics simulations, cloth and soft bodies, particles, dynamic paint, and any other kind of animation.
If you like how it sounds, get The VAT Man on Superhive.