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Gorgeous Real-Time Water Simulation Built with Blender's Geometry Nodes

Try Dynamic Flow out now.

Make your 3D water glide naturally with Dynamic Flow, a new real-time procedural water and surface flow system created with Blender's Geometry Nodes by Blender Procedural.

It has nearly everything you might need from such a tool: it lets you set up the movement, shoreline foam, and terrain-aware motion without baking or caching.

Blender Procedural

Key Features:

  • Real-time flowing water (no bake/no cache)
  • Terrain-aware flow direction + natural noise motion
  • Automatic shoreline foam generation
  • Collision support (collections/objects)
  • Lightweight grid-based setup for fast previews
  • Fully procedural & non-destructive workflow
  • Works in Eevee & Cycles

Blender Procedural

Dynamic Flow was created for environment artists, level designers, and concept artists and works best with islands, coastlines, rivers, lakes, and terrain water.

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