Gorgeous Real-Time Water Simulation Built with Blender's Geometry Nodes
Try Dynamic Flow out now.
Make your 3D water glide naturally with Dynamic Flow, a new real-time procedural water and surface flow system created with Blender's Geometry Nodes by Blender Procedural.
It has nearly everything you might need from such a tool: it lets you set up the movement, shoreline foam, and terrain-aware motion without baking or caching.
Blender Procedural
Key Features:
- Real-time flowing water (no bake/no cache)
- Terrain-aware flow direction + natural noise motion
- Automatic shoreline foam generation
- Collision support (collections/objects)
- Lightweight grid-based setup for fast previews
- Fully procedural & non-destructive workflow
- Works in Eevee & Cycles
Blender Procedural
Dynamic Flow was created for environment artists, level designers, and concept artists and works best with islands, coastlines, rivers, lakes, and terrain water.
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