"Put the Velocity on the Flow field, the Flow field moves the particles, and the particles make smoke."
3D Artist Aaws Oday has explored creating 2D fluid simulations using Blender's Geometry Nodes, developing a real-time smoke effect with collisions and curve-following functionality. The simulation runs smoothly even with Eeevee, and you can experiment with it yourself by grabbing the free file from the artist's Gumroad by clicking this link.
For anyone looking to learn how to create similar effects, we recommend checking out Bad Normal and Cartesian Caramel's YouTube channels for tutorials on simulations and advanced Geometry Nodes:
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