Check out Dominik Johann's breakdown.
It's always fascinating to get a behind-the-scenes look at how 3D animations come together. Blender Artist and Animator Dominik Johann recently shared a quick glimpse into his process for the 3D segments of The Ultimate Team Fortress 2 Recap Cartoon by Cas van de Pol, created in collaboration with several artists, revealing how effects, blockouts, and more were made.
Watch the full version below:
If there's enough interest, Dominik may consider putting together a full breakdown. In the meantime, check out his other 3D works and give him a follow on X/Twitter:
If you're interested in creating your own TF2 animations in Blender, check out this article with resources from hisanimations:
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